Oct 02, 2006, 02:56 AM // 02:56
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#2
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Ascalonian Squire
Join Date: Jul 2006
Guild: Knights of Sacrosanct Law
Profession: R/Mo
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You know how when you download from big sites like Fileplanet or Fileshack, etc. you choose the closest download location? This is to help spread out bandwidth as well as give you the fastest download speed. It's easier to transfer data from New York to Chicago than it is to transfer data from New York to Berlin.
There are realms for a reason: think about it. If you want to take advantage of European servers, perhaps you should be willing to deal with lag.
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Oct 02, 2006, 03:35 AM // 03:35
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#3
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Jungle Guide
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Quote:
Originally Posted by Meikleham of Tyr
You know how when you download from big sites like Fileplanet or Fileshack, etc. you choose the closest download location? This is to help spread out bandwidth as well as give you the fastest download speed. It's easier to transfer data from New York to Chicago than it is to transfer data from New York to Berlin.
There are realms for a reason: think about it. If you want to take advantage of European servers, perhaps you should be willing to deal with lag.
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Seems you didn't get the gist of my question and instead went on a tangent. All I want to know is how much latency is considered by Anet as optimal for interrupting.
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Oct 02, 2006, 07:13 AM // 07:13
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#4
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Ascalonian Squire
Join Date: Jul 2006
Guild: Knights of Sacrosanct Law
Profession: R/Mo
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Sorry for not addressing your extremely important question.
The answer: The optimal amount of latency for interrupting is 0. 0 latency.
EDIT:
Not only did I provide you with useful information about your "lag plight" but I also answered your original question. If you are not satisfied with the answers, perhaps you should consider refraining from posting your questions.
I am sorry if I offended you. Good luck on your pursuit of knowledge.
Last edited by Meikleham of Tyr; Oct 02, 2006 at 07:24 AM // 07:24..
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Oct 02, 2006, 07:21 AM // 07:21
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#5
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Jungle Guide
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Quote:
Originally Posted by Meikleham of Tyr
Sorry for not addressing your extremely important question.
The answer: The optimal amount of latency for interrupting is 0. 0 latency.
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Well aren't you the ultimate troll...
0 latency never happens in real life except in single player.
If you have nothing useful to say, please don't bother.
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Oct 02, 2006, 07:43 AM // 07:43
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#6
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Pre-Searing Cadet
Join Date: May 2006
Guild: there is no spork
Profession: R/
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to your latancy problem, there are to many veraible to take into account to figure what you optimal latancy would be
ie the network you are on, conections speed to the network, the route distance you are from the server, the number of hops on the route, to name a few
Tim
ccnp
major telcom company
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Oct 02, 2006, 07:46 AM // 07:46
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#7
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Pre-Searing Cadet
Join Date: May 2006
Guild: there is no spork
Profession: R/
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Anet would only be concerned about ther latency between there router and there ISP provider equipment, not with the indivial contomers latency to there equipment
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Oct 02, 2006, 09:17 AM // 09:17
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#8
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Academy Page
Join Date: Dec 2005
Guild: Hell Reapers [HR]
Profession: Mo/
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Quote:
Originally Posted by MaglorD
Well aren't you the ultimate troll...
0 latency never happens in real life except in single player.
If you have nothing useful to say, please don't bother.
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Actually, I would say you are in the wrong here buddy. You stated, and I quote, "All I want to know is how much latency is considered by Anet as optimal for interrupting."
The optimal latency for interupting WOULD be 0. The fact that it isn't really that viabe over the internet is irrellevant for the purposes of your question as it stands.
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Oct 02, 2006, 10:11 AM // 10:11
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#9
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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Oh come on. Your just being anal. We know you can't really achieve 0 latency. We also know latency exists in GW. Simple as that, so cut the crap. What the OP is asking is at what point does latency stop you thinking about effectively interrupting?
A perfectly reasonable question distorted by people who need to get out more...
As to your question, well I'd like tho know as well .
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Oct 02, 2006, 01:02 PM // 13:02
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#10
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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i got latency in a LAN party. how could you possibly eliminate it from a WORLDWIDE game?
realsim anyone?
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